The "leaking spire" stands for liberation from Consulate control.
Call for Unity - Aether Revolt (#9) - Illustrated by John Severin Brassell - Magic: The Gathering Card
Revolt

Call for Unity

Card Rules and Details

Card Type: Enchantment

Mana Cost: {3}{W}{W}

Oracle Rules Text: Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.

Flavor Text: The "leaking spire" stands for liberation from Consulate control.

Set: Aether Revolt (#9), Rarity: Rare, Artist: John Severin Brassell

Enchantment White Rare Anthem
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Call for Unity - Aether Revolt MTG card scan Call for Unity Aether Revolt Viewing AER Rare John Severin Brassell 2017-01-20

Official Rulings (5)

2017-02-09
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
2017-02-09
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
2017-02-09
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
2017-02-09
Tokens that leave the battlefield will satisfy a revolt ability.
2017-02-09
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

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