Enchant
Chains of Custody
Card Rules and Details
Card Type: Enchantment — Aura
Mana Cost: {2}{W}
Oracle Rules Text: Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Set: Secrets of Strixhaven Commander (#139), Rarity: Common, Artist: Bruno Biazotto
Enchantment
White
Common
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Historical Printings & Sets (1)
1 Languages
Official Rulings (4)
2022-12-02
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2022-12-02
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
2022-12-02
If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.
2022-12-02
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
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