Citadel Siege - Midnight Hunt Commander (#81) - Illustrated by Steven Belledin - Magic: The Gathering Card

Citadel Siege

Card Rules and Details

Card Type: Enchantment

Mana Cost: {2}{W}{W}

Oracle Rules Text: As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Set: Midnight Hunt Commander (#81), Rarity: Rare, Artist: Steven Belledin

Enchantment White Rare
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Citadel Siege - Midnight Hunt Commander MTG card scan Citadel Siege Midnight Hunt Commander Viewing MIC Rare Steven Belledin 2021-09-24

Official Rulings (3)

2014-11-24
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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