Emperor of Bones - Modern Horizons 3 (#90) - Illustrated by Josh Hass - Magic: The Gathering Card
Modern Horizons 3 Rare #90 Josh Hass
Adapt

Emperor of Bones

Card Rules and Details

Card Type: Creature — Skeleton Noble

Mana Cost: {1}{B}

Oracle Rules Text: At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Set: Modern Horizons 3 (#90), Rarity: Rare, Artist: Josh Hass

Creature Black Rare
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Historical Printings & Sets (3)
1 Languages
en English Viewing Here
3 Printings
Thumbnail Set Name Code Rarity Artist Released
Emperor of Bones - Modern Horizons 3 MTG card scan Emperor of Bones Modern Horizons 3 Viewing MH3 Unknown 2024-06-14
Emperor of Bones - Modern Horizons 3 Promos MTG card scan Emperor of Bones Modern Horizons 3 Promos PMH3 Unknown 2024-06-14
Emperor of Bones - Modern Horizons 3 MTG card scan Emperor of Bones Modern Horizons 3 MH3 Unknown 2024-06-14

Official Rulings (6)

2024-06-07
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2024-06-07
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
2024-06-07
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
2024-06-07
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
2024-06-07
Multiple finality counters on a single permanent are redundant.
2024-06-07
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

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