You have traveled to many places, over mountains and across seas, but a new journey always calls.
Far Traveler - Commander Legends: Battle for Baldur's Gate (#17) - Illustrated by Alix Branwyn - Magic: The Gathering Card

Far Traveler

Card Rules and Details

Card Type: Legendary Enchantment — Background

Mana Cost: {2}{W}

Oracle Rules Text: Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Flavor Text: You have traveled to many places, over mountains and across seas, but a new journey always calls.

Set: Commander Legends: Battle for Baldur's Gate (#17), Rarity: Uncommon, Artist: Alix Branwyn

Legendary Enchantment White Uncommon
$0.24
Regular
$0.39
✨ Foil
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Far Traveler - Commander Legends: Battle for Baldur's Gate MTG card scan Far Traveler Commander Legends: Battle for Baldur's Gate Viewing CLB Uncommon Alix Branwyn 2022-06-10

Official Rulings (12)

2022-06-10
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2022-06-10
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10
You can choose two commanders that are the same color or colors.
2022-06-10
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2022-06-10
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

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