Feather, the Redeemed - War of the Spark (#197) - Illustrated by Wayne Reynolds - Magic: The Gathering Card
Flying

Feather, the Redeemed

Card Rules and Details

Card Type: Legendary Creature — Angel

Mana Cost: {R}{W}{W}

Oracle Rules Text: Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Set: War of the Spark (#197), Rarity: Rare, Artist: Wayne Reynolds

Legendary Creature Red White Rare Evasion
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Feather, the Redeemed - War of the Spark MTG card scan Feather, the Redeemed War of the Spark Viewing WAR Rare Wayne Reynolds 2019-05-03

Official Rulings (6)

2021-03-19
If an instant or sorcery spell's own instructions tell you to exile it or put it anywhere else, it won't try to be put into your graveyard or exiled with Feather's effect, so you won't return it to your hand.
2021-03-19
If Feather is still on the battlefield as you finish casting an instant or sorcery spell that targets one or more creatures you control, its ability triggers. The replacement effect that exiles that spell and the delayed triggered ability that returns it to your hand both take effect even if Feather leaves the battlefield after this point.
2021-03-19
If you cast an instant or sorcery spell that you don't own, it won't try to be put into your graveyard, so you won't exile it with Feather's effect or return it to your hand.
2021-03-19
The spell may have any other targets in addition to a creature you control.
2021-03-19
If another replacement effect instructs you to exile an instant or sorcery spell, such as that of Dreadhorde Arcanist or the flashback keyword, you may choose to apply Feather's replacement effect first. If you do, Feather's delayed triggered ability will return that card to your hand.
2021-03-19
If an instant or sorcery spell you cast that targets your creature doesn't resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), it won't be exiled. You won't return it to your hand.

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