Howlsquad Heavy - Aetherdrift (#134) - Illustrated by Leonardo Santanna - Magic: The Gathering Card
Max Speed Start Your Engines!

Howlsquad Heavy

Card Rules and Details

Card Type: Creature — Goblin Mercenary

Mana Cost: {2}{R}

Oracle Rules Text: Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.

Set: Aetherdrift (#134), Rarity: Rare, Artist: Leonardo Santanna

Creature Red Rare Mana Dork
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Howlsquad Heavy - Aetherdrift MTG card scan Howlsquad Heavy Aetherdrift Viewing DFT Rare Leonardo Santanna 2025-02-14

Official Rulings (7)

2025-02-07
A player “has max speed” if their speed is 4.
2025-02-07
Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
2025-02-07
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
2025-02-07
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
2025-02-07
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
2025-02-07
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
2025-02-07
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

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