"We've been through a lot together."
Irontread Crusher - Aether Revolt (#161) - Illustrated by Jason A. Engle - Magic: The Gathering Card
Aether Revolt Common #161 Jason A. Engle
Crew

Irontread Crusher

Card Rules and Details

Card Type: Artifact — Vehicle

Mana Cost: {4}

Oracle Rules Text: Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Flavor Text: "We've been through a lot together."

Set: Aether Revolt (#161), Rarity: Common, Artist: Jason A. Engle

Artifact Colorless Common
$0.11
Regular
$0.39
✨ Foil
€0.06
Euro
Prices as of Sep 02, 2026. Market values fluctuate; double-check current pricing before purchasing.
Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Irontread Crusher - Aether Revolt MTG card scan Irontread Crusher Aether Revolt Viewing AER Common Jason A. Engle 2017-01-20

Official Rulings (12)

2017-09-29
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
2017-09-29
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
2017-09-29
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
2017-09-29
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
2017-09-29
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
2017-09-29
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
2017-09-29
You may tap more creatures than necessary to activate a crew ability.
2017-09-29
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
2017-09-29
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

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