Krovikan Vampire - Masters Edition II (#102) - Illustrated by Quinton Hoover - Magic: The Gathering Card
Masters Edition II Uncommon #102 Quinton Hoover

Krovikan Vampire

Card Rules and Details

Card Type: Creature — Vampire

Mana Cost: {3}{B}{B}

Oracle Rules Text: At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.

Set: Masters Edition II (#102), Rarity: Uncommon, Artist: Quinton Hoover

Creature Black Uncommon
Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Krovikan Vampire - Masters Edition II MTG card scan Krovikan Vampire Masters Edition II Viewing ME2 Uncommon Quinton Hoover 2008-09-22

Official Rulings (5)

2004-10-04
If a creature Krovikan Vampire dealt damage to dies, then leaves the graveyard by some means, the game loses track of it. Krovikan Vampire’s ability won’t be able to return it to the battlefield, even if it’s put back into the graveyard before the end step.
2004-10-04
At the beginning of each end step, the game checks all creatures that died that turn to see if Krovikan Vampire had dealt damage to them during the turn. It doesn’t matter whether the damage was combat damage, and it doesn’t matter whether the damage was what caused the creatures to die.
2008-08-01
If Krovikan Vampire isn’t on the battlefield at the beginning of the end step, its ability won’t trigger. No cards will be returned to the battlefield, even if Krovikan Vampire dealt damage to some creatures that died that turn.
2008-08-01
Whoever controls Krovikan Vampire when the ability triggers will return the applicable cards to the battlefield under their control. It doesn’t matter who controlled it at the time the damage was dealt.
2008-10-01
If a creature that Krovikan Vampire dealt damage to that turn dies in response to the triggered ability, that creature card will be put onto the battlefield. Note that an appropriate creature must have died prior to the beginning of the end step in order for the ability to trigger in the first place.

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