Plea for Power - Vintage Masters (#87) - Illustrated by John Severin Brassell - Magic: The Gathering Card
Will Of The Council

Plea for Power

Card Rules and Details

Card Type: Sorcery

Mana Cost: {3}{U}

Oracle Rules Text: Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Set: Vintage Masters (#87), Rarity: Rare, Artist: John Severin Brassell

Sorcery Blue Rare
Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Plea for Power - Vintage Masters MTG card scan Plea for Power Vintage Masters Viewing VMA Rare John Severin Brassell 2014-06-16

Official Rulings (5)

2014-05-29
You must vote for one of the available options. You can't abstain.
2014-05-29
Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

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