Protean Hydra - Magic 2011 (#194) - Illustrated by Jim Murray - Magic: The Gathering Card
Magic 2011 Rare #194 Jim Murray

Protean Hydra

Card Rules and Details

Card Type: Creature — Hydra

Mana Cost: {X}{G}

Oracle Rules Text: This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.

Set: Magic 2011 (#194), Rarity: Rare, Artist: Jim Murray

Creature Green Rare
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Protean Hydra - Magic 2011 MTG card scan Protean Hydra Magic 2011 Viewing M11 Rare Jim Murray 2010-07-16

Official Rulings (6)

2009-10-01
Protean Hydra’s last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability.
2009-10-01
All damage that would be dealt to Protean Hydra is prevented, even if it doesn’t have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it.
2009-10-01
If any +1/+1 counters are removed from Protean Hydra during the end step, its last ability will trigger and set up a delayed triggered ability that will trigger at the beginning of the next end step (which is near the end of the following turn).
2009-10-01
If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.
2009-10-01
If unpreventable damage is dealt to Protean Hydra, the Hydra’s second ability will try to prevent it and fail (meaning that damage has its normal results), and it will also remove that many +1/+1 counters from Protean Hydra.
2009-10-01
If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.

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