Strength is relative.
Rograkh, Son of Rohgahh - Commander Legends (#197) - Illustrated by Chris Seaman - Magic: The Gathering Card
Commander Legends Uncommon #197 Chris Seaman
First Strike Partner Trample Menace

Rograkh, Son of Rohgahh

Card Rules and Details

Card Type: Legendary Creature — Kobold Warrior

Mana Cost: {0}

Oracle Rules Text: First strike, menace, trample Partner (You can have two commanders if both have partner.)

Flavor Text: Strength is relative.

Set: Commander Legends (#197), Rarity: Uncommon, Artist: Chris Seaman

Legendary Creature Red Uncommon Evasion
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Rograkh, Son of Rohgahh - Commander Legends MTG card scan Rograkh, Son of Rohgahh Commander Legends Viewing CMR Uncommon Chris Seaman 2020-11-20

Official Rulings (7)

2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

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