Runaway Steam-Kin
Card Rules and Details
Card Type: Creature — Elemental
Mana Cost: {1}{R}
Oracle Rules Text: Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
Set: Guilds of Ravnica (#115), Rarity: Rare, Artist: Jason Felix
Creature
Red
Rare
Ramp
$1.47
Regular
$5.60
✨ Foil
€0.56
Euro
Prices as of Sep 02, 2026. Market values fluctuate; double-check current pricing before purchasing.
Historical Printings & Sets (1)
1 Languages
Official Rulings (3)
2018-10-05
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
2018-10-05
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
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