Ferocious
Fight
Savage Punch
Card Rules and Details
Card Type: Sorcery
Mana Cost: {1}{G}
Oracle Rules Text: Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Set: Khans of Tarkir (#147), Rarity: Common, Artist: Wesley Burt
Sorcery
Green
Common
$0.04
Regular
$2.99
✨ Foil
€0.10
Euro
Prices as of Sep 02, 2026. Market values fluctuate; double-check current pricing before purchasing.
Historical Printings & Sets (1)
1 Languages
Official Rulings (5)
2014-09-20
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
2014-09-20
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
2014-09-20
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
2014-09-20
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
2014-09-20
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
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