“With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.”
Scuttlemutt
Card Rules and Details
Card Type: Artifact Creature — Scarecrow
Mana Cost: {3}
Oracle Rules Text: {T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Flavor Text: With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
Set: Jumpstart (#484), Rarity: Uncommon, Artist: Jeremy Jarvis
Creature
Artifact
Colorless
Uncommon
Mana Dork
$0.34
Regular
€0.19
Euro
Prices as of Sep 03, 2026. Market values fluctuate; double-check current pricing before purchasing.
Historical Printings & Sets (1)
1 Languages
Official Rulings (3)
2019-07-12
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
2019-07-12
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
2019-07-12
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
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