Serra the Benevolent - Modern Horizons (#26) - Illustrated by Magali Villeneuve - Magic: The Gathering Card

Serra the Benevolent

Card Rules and Details

Card Type: Legendary Planeswalker — Serra

Mana Cost: {2}{W}{W}

Oracle Rules Text: +2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Set: Modern Horizons (#26), Rarity: Mythic, Artist: Magali Villeneuve

Legendary Planeswalker White Mythic Evasion
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Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Serra the Benevolent - Modern Horizons MTG card scan Serra the Benevolent Modern Horizons Viewing MH1 Mythic Magali Villeneuve 2019-06-14

Official Rulings (6)

2019-06-14
If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).
2019-06-14
In the Commander variant, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
2019-06-14
Serra's emblem doesn't stop loss of life from effects that say that you lose life.
2019-06-14
Serra's emblem doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
2019-06-14
In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn't matter whether your teammate controls a creature, even if they're the player being dealt damage
2019-06-14
Serra's first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won't get +1/+1.

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