Suspicious Stowaway // Seafaring Werewolf - Innistrad: Midnight Hunt (#80) - Illustrated by Jake Murray - Magic: The Gathering Card
Daybound Nightbound

Suspicious Stowaway // Seafaring Werewolf

Card Rules and Details

Card Type: Creature — Human Rogue Werewolf // Creature — Werewolf

Oracle Rules Text: No rules text

Set: Innistrad: Midnight Hunt (#80), Rarity: Rare, Artist: Jake Murray

Creature Green Blue Rare
$0.16
Regular
$0.25
✨ Foil
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Prices as of Sep 02, 2026. Market values fluctuate; double-check current pricing before purchasing.
Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Suspicious Stowaway // Seafaring Werewolf - Innistrad: Midnight Hunt MTG card scan Suspicious Stowaway // Seafaring Werewolf Innistrad: Midnight Hunt Viewing MID Rare Jake Murray 2021-09-24

Official Rulings (9)

2021-09-24
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

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