Thousand Winds - Commander 2019 (#100) - Illustrated by Raymond Swanland - Magic: The Gathering Card
Flying Morph

Thousand Winds

Card Rules and Details

Card Type: Creature — Elemental

Mana Cost: {4}{U}{U}

Oracle Rules Text: Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.

Set: Commander 2019 (#100), Rarity: Rare, Artist: Raymond Swanland

Creature Blue Rare Evasion
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Historical Printings & Sets (5)
1 Languages
en English Viewing Here
5 Printings
Thumbnail Set Name Code Rarity Artist Released
Thousand Winds - Commander 2019 MTG card scan Thousand Winds Commander 2019 Viewing C19 Unknown 2019-08-23
Thousand Winds - Duel Decks: Speed vs. Cunning MTG card scan Thousand Winds Duel Decks: Speed vs. Cunning DDN Unknown 2014-09-05
Thousand Winds - Khans of Tarkir MTG card scan Thousand Winds Khans of Tarkir KTK Unknown 2014-09-26
Thousand Winds - Khans of Tarkir Promos MTG card scan Thousand Winds Khans of Tarkir Promos PKTK Unknown 2014-09-26
Thousand Winds - The List MTG card scan Thousand Winds The List PLST Unknown 2022-02-18

Official Rulings (10)

2014-09-20
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20
Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20
It doesn't matter if Thousand Winds is tapped or untapped (or even on the battlefield) when its last ability resolves. Tapped creatures except Thousand Winds will be returned to their owners' hands.
2014-09-20
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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