Triumphant Adventurer - Adventures in the Forgotten Realms (#237) - Illustrated by Alexander Mokhov - Magic: The Gathering Card
Venture Into The Dungeon Deathtouch

Triumphant Adventurer

Card Rules and Details

Card Type: Creature — Human Knight

Mana Cost: {W}{B}

Oracle Rules Text: Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Set: Adventures in the Forgotten Realms (#237), Rarity: Rare, Artist: Alexander Mokhov

Creature Black White Rare
$0.34
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$1.15
✨ Foil
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Prices as of Sep 03, 2026. Market values fluctuate; double-check current pricing before purchasing.
Historical Printings & Sets (1)
1 Languages
en English Viewing Here
1 Printing
Thumbnail Set Name Code Rarity Artist Released
Triumphant Adventurer - Adventures in the Forgotten Realms MTG card scan Triumphant Adventurer Adventures in the Forgotten Realms Viewing AFR Rare Alexander Mokhov 2021-07-23

Official Rulings (10)

2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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