Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.
Zalto, Fire Giant Duke - Adventures in the Forgotten Realms (#171) - Illustrated by Zezhou Chen - Magic: The Gathering Card
Trample Venture Into The Dungeon

Zalto, Fire Giant Duke

Card Rules and Details

Card Type: Legendary Creature — Giant Barbarian

Mana Cost: {3}{R}{R}

Oracle Rules Text: Trample Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Flavor Text: Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.

Set: Adventures in the Forgotten Realms (#171), Rarity: Rare, Artist: Zezhou Chen

Legendary Creature Red Rare
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✨ Foil
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Historical Printings & Sets (5)
1 Languages

Official Rulings (12)

2021-07-23
If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
If Zalto is dealt lethal damage, you will still get to venture into the dungeon.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
A player may only have one dungeon in the command zone at a time.

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