---
name: "Alchemist's Greeting"
mana_cost: "{4}{R}"
cmc: 5
type_line: "Sorcery"
colors: []
color_identity: ["R"]
keywords: ["Madness"]
set: "INR"
set_name: "Innistrad Remastered"
collector_number: "140"
rarity: "common"
artist: "Jakub Kasper"
oracle_id: "9aaf0df7-5e2d-4f49-a8cb-66523be15ad6"
canonical_url: "https://avascry.com/printing/alchemists-greeting-inr"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "legal"
  penny: "legal"
---

# Alchemist's Greeting
- **Mana Cost:** `{4}{R}` (CMC: 5)
- **Type:** Sorcery
- **Keywords:** Madness

## Oracle Text
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

## Top 4096-Dim Neural Synergies
1. [Explosive Shot](/printing/explosive-shot-tle.md) — Sorcery
2. [Violent Eruption](/printing/violent-eruption-c19.md) — Instant
3. [Cleansing Screech](/printing/cleansing-screech-gs1.md) — Sorcery
4. [Fiery Temper](/printing/fiery-temper-inr.md) — Instant
5. [Acceptable Losses](/printing/acceptable-losses-ody.md) — Sorcery
6. [Kris Mage](/printing/kris-mage-mmq.md) — Creature — Human Spellshaper

## Printing Details
- **Set:** Innistrad Remastered (INR) #140
- **Rarity:** Common
- **Artist:** Jakub Kasper

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `legal` | Penny: `legal`

## Official Rulings
- *(2022-12-08)* Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
- *(2022-12-08)* A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
- *(2022-12-08)* A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
- *(2022-12-08)* If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
- *(2022-12-08)* Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
- *(2022-12-08)* Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.