---
name: "Ancient Greenwarden"
mana_cost: "{4}{G}{G}"
cmc: 6
type_line: "Creature — Elemental"
colors: []
color_identity: ["G"]
keywords: ["Reach"]
set: "ZNR"
set_name: "Zendikar Rising"
collector_number: "357"
rarity: "mythic"
artist: "Grzegorz Rutkowski"
oracle_id: "3bcf090c-e890-4a9f-a8aa-6079e4ec9947"
canonical_url: "https://avascry.com/printing/ancient-greenwarden-znr"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Ancient Greenwarden
- **Mana Cost:** `{4}{G}{G}` (CMC: 6)
- **Type:** Creature — Elemental
- **Keywords:** Reach

## Oracle Text
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

## Top 4096-Dim Neural Synergies
1. [Elfsworn Giant](/printing/elfsworn-giant-fdn.md) — Creature — Giant
2. [Gnarled Sage](/printing/gnarled-sage-m21.md) — Creature — Treefolk Druid
3. [Guardian of the Great Conduit](/printing/guardian-of-the-great-conduit-kld.md) — Creature — Elemental
4. [Howling Giant](/printing/howling-giant-m20.md) — Creature — Giant Druid
5. [Magnigoth Sentry](/printing/magnigoth-sentry-fdn.md) — Creature — Treefolk
6. [Greenwarden of Murasa](/printing/greenwarden-of-murasa-ecc.md) — Creature — Elemental

## Printing Details
- **Set:** Zendikar Rising (ZNR) #357
- **Rarity:** Mythic
- **Artist:** Grzegorz Rutkowski
- **Total Printings:** 8 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2020-09-25)* Ancient Greenwarden allows you to play a modal double-faced card's land face, but not a nonland face.
- *(2020-09-25)* Ancient Greenwarden doesn't change the times when you can play those lands. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
- *(2020-09-25)* Ancient Greenwarden doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
- *(2020-09-25)* An ability that triggers whenever you play a land won't trigger an additional time.
- *(2020-09-25)* The trigger event doesn't have to specifically refer to "lands." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering land is also a creature.
- *(2020-09-25)* If you control two Ancient Greenwardens, a land entering the battlefield causes abilities to trigger three times, not four. A third Ancient Greenwarden causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.