---
name: "Bala Ged Recovery // Bala Ged Sanctuary"
mana_cost: "N/A"
cmc: 3
type_line: "Sorcery // Land"
colors: []
color_identity: ["G"]
keywords: []
set: "ZNR"
set_name: "Zendikar Rising"
collector_number: "180"
rarity: "uncommon"
artist: "Lucas Staniec"
oracle_id: "d2075f58-b0e9-4e85-b7e6-0523a27a1d5b"
canonical_url: "https://avascry.com/printing/bala-ged-recovery-bala-ged-sanctuary-znr"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Bala Ged Recovery // Bala Ged Sanctuary
- **Mana Cost:** `N/A` (CMC: 3)
- **Type:** Sorcery // Land

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Sea Gate Restoration // Sea Gate, Reborn](/printing/sea-gate-restoration-sea-gate-reborn-znr.md) — Sorcery // Land
2. [Agadeem's Awakening // Agadeem, the Undercrypt](/printing/agadeems-awakening-agadeem-the-undercrypt-znr.md) — Sorcery // Land
3. [Selesnya Sanctuary](/printing/selesnya-sanctuary-clu.md) — Land
4. [Restore](/printing/restore-cma.md) — Sorcery
5. [Pelakka Predation // Pelakka Caverns](/printing/pelakka-predation-pelakka-caverns-znr.md) — Sorcery // Land
6. [Revitalizing Repast // Old-Growth Grove](/printing/revitalizing-repast-old-growth-grove-mh3.md) — Instant // Land

## Printing Details
- **Set:** Zendikar Rising (ZNR) #180
- **Rarity:** Uncommon
- **Artist:** Lucas Staniec
- **Total Printings:** 3 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2020-09-25)* In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
- *(2020-09-25)* If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
- *(2020-09-25)* A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
- *(2020-09-25)* To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
- *(2020-09-25)* The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
- *(2020-09-25)* If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.