---
name: "Beck // Call"
mana_cost: "{G}{U} // {4}{W}{U}"
cmc: 8
type_line: "Sorcery // Sorcery"
colors: []
color_identity: ["G", "U", "W"]
keywords: ["Fuse"]
set: "DGM"
set_name: "Dragon's Maze"
collector_number: "123"
rarity: "rare"
artist: "Adam Paquette"
oracle_id: "5b8472c8-a7e7-46f2-aecf-e954082a5ef5"
canonical_url: "https://avascry.com/printing/beck-call-dgm"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Beck // Call
- **Mana Cost:** `{G}{U} // {4}{W}{U}` (CMC: 8)
- **Type:** Sorcery // Sorcery
- **Keywords:** Fuse

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Give // Take](/printing/give-take-dgm.md) — Sorcery // Sorcery
2. [Catch // Release](/printing/catch-release-dgm.md) — Sorcery // Sorcery
3. [Down // Dirty](/printing/down-dirty-dgm.md) — Sorcery // Sorcery
4. [Alive // Well](/printing/alive-well-dgm.md) — Sorcery // Sorcery
5. [Takesies // Backsies](/printing/takesies-backsies-unk.md) — Instant // Instant
6. [Ready // Willing](/printing/ready-willing-dgm.md) — Instant // Instant

## Printing Details
- **Set:** Dragon's Maze (DGM) #123
- **Rarity:** Rare
- **Artist:** Adam Paquette

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2013-04-15)* When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
- *(2013-04-15)* If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- *(2013-04-15)* If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
- *(2013-04-15)* On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
- *(2013-04-15)* If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
- *(2013-04-15)* Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.