---
name: "Embereth Shieldbreaker // Battle Display"
mana_cost: "{1}{R} // {R}"
cmc: 2
type_line: "Creature — Human Knight // Sorcery — Adventure"
colors: []
color_identity: ["R"]
keywords: []
set: "CLB"
set_name: "Commander Legends: Battle for Baldur's Gate"
collector_number: "792"
rarity: "uncommon"
artist: "Randy Vargas"
oracle_id: "52e439d0-a263-4d53-9ae3-fa1f8aa8293e"
canonical_url: "https://avascry.com/printing/embereth-shieldbreaker-battle-display-clb"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Embereth Shieldbreaker // Battle Display
- **Mana Cost:** `{1}{R} // {R}` (CMC: 2)
- **Type:** Creature — Human Knight // Sorcery — Adventure

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Heartflame Duelist // Heartflame Slash](/printing/heartflame-duelist-heartflame-slash-woe.md) — Creature — Human Knight // Instant — Adventure
2. [Rimrock Knight // Boulder Rush](/printing/rimrock-knight-boulder-rush-eld.md) — Creature — Dwarf Knight // Instant — Adventure
3. [Decorated Knight // Present Arms](/printing/decorated-knight-present-arms-hho.md) — Creature — Human Knight // Sorcery — Adventure
4. [Besotted Knight // Betroth the Beast](/printing/besotted-knight-betroth-the-beast-woe.md) — Creature — Human Knight // Sorcery — Adventure
5. [Virtue of Courage // Embereth Blaze](/printing/virtue-of-courage-embereth-blaze-woe.md) — Enchantment // Instant — Adventure
6. [Fearless Halberdier](/printing/fearless-halberdier-m20.md) — Creature — Human Warrior

## Printing Details
- **Set:** Commander Legends: Battle for Baldur's Gate (CLB) #792
- **Rarity:** Uncommon
- **Artist:** Randy Vargas

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2019-10-04)* An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
- *(2019-10-04)* If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
- *(2019-10-04)* If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
- *(2019-10-04)* If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
- *(2019-10-04)* When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- *(2019-10-04)* You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.