---
name: "Grave Researcher // Reanimate"
mana_cost: "{2}{B} // {B}"
cmc: 3
type_line: "Creature — Troll Warlock // Sorcery"
colors: []
color_identity: ["B"]
keywords: ["Surveil", "Prepared"]
set: "PSOS"
set_name: "Secrets of Strixhaven Promos"
collector_number: "85p"
rarity: "rare"
artist: "Izzy"
oracle_id: "6cb8b8c4-0674-4f14-9d89-010969fbb80e"
canonical_url: "https://avascry.com/printing/grave-researcher-reanimate-psos"
legalities:
  commander: "legal"
  standard: "legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Grave Researcher // Reanimate
- **Mana Cost:** `{2}{B} // {B}` (CMC: 3)
- **Type:** Creature — Troll Warlock // Sorcery
- **Keywords:** Surveil, Prepared

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Cheerful Osteomancer // Raise Dead](/printing/cheerful-osteomancer-raise-dead-sos.md) — Creature — Orc Warlock // Sorcery
2. [Emeritus of Woe // Demonic Tutor](/printing/emeritus-of-woe-demonic-tutor-sos.md) — Creature — Vampire Warlock // Sorcery
3. [Bloodline Recollector // Ancestral Craving](/printing/bloodline-recollector-ancestral-craving-fra.md) — Creature — Vampire Warlock // Instant
4. [Forum Necroscribe](/printing/forum-necroscribe-sos.md) — Creature — Troll Warlock
5. [Reanimate](/printing/reanimate-dsc.md) — Sorcery
6. [Master of Death](/printing/master-of-death-mkc.md) — Creature — Zombie Wizard

## Printing Details
- **Set:** Secrets of Strixhaven Promos (PSOS) #85p
- **Rarity:** Rare
- **Artist:** Izzy
- **Total Printings:** 3 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2026-03-20)* If any abilities trigger on the creature entering the battlefield, those abilities resolve after you lose life. If losing life results in you losing the game, those abilities won't resolve.
- *(2026-03-20)* In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Reanimate is exiled.
- *(2026-03-20)* If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
- *(2026-03-20)* A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
- *(2026-03-20)* As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
- *(2026-03-20)* If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.