---
name: "Hobgoblin Bandit Lord"
mana_cost: "{1}{R}{R}"
cmc: 3
type_line: "Creature — Goblin Rogue"
colors: []
color_identity: ["R"]
keywords: []
set: "PRM"
set_name: "Magic Online Promos"
collector_number: "92734"
rarity: "rare"
artist: "Mark Zug"
oracle_id: "43fea418-db6f-4953-89d1-6873b2ca41a8"
canonical_url: "https://avascry.com/printing/hobgoblin-bandit-lord-prm"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Hobgoblin Bandit Lord
- **Mana Cost:** `{1}{R}{R}` (CMC: 3)
- **Type:** Creature — Goblin Rogue

## Oracle Text
Other Goblins you control get +1/+1.
{R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

## Top 4096-Dim Neural Synergies
1. [Goblin General](/printing/goblin-general-vma.md) — Creature — Goblin Warrior
2. [Goblin Rabblemaster](/printing/goblin-rabblemaster-ddt.md) — Creature — Goblin Warrior
3. [Boneclub Berserker](/printing/boneclub-berserker-ecl.md) — Creature — Goblin Berserker
4. [Goblin Lookout](/printing/goblin-lookout-lgn.md) — Creature — Goblin
5. [Goblin Pyromancer](/printing/goblin-pyromancer-ons.md) — Creature — Goblin Wizard
6. [Battle Cry Goblin](/printing/battle-cry-goblin-afr.md) — Creature — Goblin

## Printing Details
- **Set:** Magic Online Promos (PRM) #92734
- **Rarity:** Rare
- **Artist:** Mark Zug
- **Total Printings:** 6 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2021-07-23)* Hobgoblin Bandit Lord's activated ability only counts the number of Goblins that entered the battlefield this turn. It doesn't matter if those Goblins are still on the battlefield as it resolves.
- *(2021-07-23)* If no Goblins have entered the battlefield this turn, no damage will be dealt. Abilities that trigger whenever damage is dealt won't trigger.