---
name: "Hound Tamer // Untamed Pup"
mana_cost: "N/A"
cmc: 3
type_line: "Creature — Human Werewolf // Creature — Werewolf"
colors: []
color_identity: ["G"]
keywords: ["Daybound", "Trample", "Nightbound"]
set: "DBL"
set_name: "Innistrad: Double Feature"
collector_number: "187"
rarity: "uncommon"
artist: "Randy Vargas"
oracle_id: "e9208fc2-616d-4c32-bd66-76a8bf85a6b5"
canonical_url: "https://avascry.com/printing/hound-tamer-untamed-pup-dbl"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Hound Tamer // Untamed Pup
- **Mana Cost:** `N/A` (CMC: 3)
- **Type:** Creature — Human Werewolf // Creature — Werewolf
- **Keywords:** Daybound, Trample, Nightbound

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Child of the Pack // Savage Packmate](/printing/child-of-the-pack-savage-packmate-vow.md) — Creature — Human Werewolf // Creature — Werewolf
2. [Tovolar's Huntmaster // Tovolar's Packleader](/printing/tovolars-huntmaster-tovolars-packleader-mid.md) — Creature — Human Werewolf // Creature — Werewolf
3. [Harvesttide Infiltrator // Harvesttide Assailant](/printing/harvesttide-infiltrator-harvesttide-assailant-mid.md) — Creature — Human Werewolf // Creature — Werewolf
4. [Outland Liberator // Frenzied Trapbreaker](/printing/outland-liberator-frenzied-trapbreaker-mid.md) — Creature — Human Werewolf // Creature — Werewolf
5. [Howlpack Piper // Wildsong Howler](/printing/howlpack-piper-wildsong-howler-vow.md) — Creature — Human Werewolf // Creature — Werewolf
6. [Huntmaster of the Fells // Ravager of the Fells](/printing/huntmaster-of-the-fells-ravager-of-the-fells-inr.md) — Creature — Human Werewolf // Creature — Werewolf

## Printing Details
- **Set:** Innistrad: Double Feature (DBL) #187
- **Rarity:** Uncommon
- **Artist:** Randy Vargas
- **Total Printings:** 3 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2021-09-24)* If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- *(2021-09-24)* Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- *(2021-09-24)* If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- *(2021-09-24)* Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- *(2021-09-24)* If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- *(2021-09-24)* Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.