---
name: "I Call for Slaughter"
mana_cost: "N/A"
cmc: 0
type_line: "Scheme"
colors: []
color_identity: []
keywords: []
set: "DSC"
set_name: "Duskmourn: House of Horror Commander"
collector_number: "337"
rarity: "common"
artist: "Pavel Kolomeyets"
oracle_id: "1b84f43e-88dd-4a9b-ab3d-d707a0f40f3b"
canonical_url: "https://avascry.com/printing/i-call-for-slaughter-dsc"
legalities:
  commander: "not_legal"
  standard: "not_legal"
  modern: "not_legal"
  pioneer: "not_legal"
  legacy: "not_legal"
  vintage: "not_legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# I Call for Slaughter
- **Mana Cost:** `N/A` (CMC: 0)
- **Type:** Scheme

## Oracle Text
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.

## Top 4096-Dim Neural Synergies
1. [Devils' Playground](/printing/devils-playground-soi.md) — Sorcery
2. [Dance with Devils](/printing/dance-with-devils-jmp.md) — Instant
3. [Make Mischief](/printing/make-mischief-emn.md) — Sorcery
4. [Burn Down the House](/printing/burn-down-the-house-mid.md) — Sorcery
5. [Pitchburn Devils](/printing/pitchburn-devils-m21.md) — Creature — Devil
6. [Gang of Devils](/printing/gang-of-devils-cn2.md) — Creature — Devil

## Printing Details
- **Set:** Duskmourn: House of Horror Commander (DSC) #337
- **Rarity:** Common
- **Artist:** Pavel Kolomeyets

## Format Legalities
Commander: `not_legal` | Standard: `not_legal` | Modern: `not_legal` | Pioneer: `not_legal` | Legacy: `not_legal` | Vintage: `not_legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2024-09-20)* If damage dealt by a source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before adding 1. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then modified to 3 and 4, respectively.