---
name: "Keleth, Sunmane Familiar"
mana_cost: "{1}{W}"
cmc: 2
type_line: "Legendary Creature — Horse"
colors: []
color_identity: ["W"]
keywords: ["Partner"]
set: "CMM"
set_name: "Commander Masters"
collector_number: "33"
rarity: "uncommon"
artist: "Jesper Ejsing"
oracle_id: "6df7f4b4-a3a8-44d0-845f-84304bf6a3f8"
canonical_url: "https://avascry.com/printing/keleth-sunmane-familiar-cmm"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "not_legal"
  pioneer: "not_legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Keleth, Sunmane Familiar
- **Mana Cost:** `{1}{W}` (CMC: 2)
- **Type:** Legendary Creature — Horse
- **Keywords:** Partner

## Oracle Text
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)

## Top 4096-Dim Neural Synergies
1. [The Dilu Horse](/printing/the-dilu-horse-unk.md) — Legendary Creature — Horse
2. [Yoshimaru, Ever Faithful](/printing/yoshimaru-ever-faithful-nec.md) — Legendary Creature — Dog
3. [Kediss, Emberclaw Familiar](/printing/kediss-emberclaw-familiar-cmr.md) — Legendary Creature — Elemental Lizard
4. [Halana, Kessig Ranger](/printing/halana-kessig-ranger-cmr.md) — Legendary Creature — Human Archer Ranger
5. [Alharu, Solemn Ritualist](/printing/alharu-solemn-ritualist-cmm.md) — Legendary Creature — Human Monk
6. [Alena, Kessig Trapper](/printing/alena-kessig-trapper-cmr.md) — Legendary Creature — Human Scout

## Printing Details
- **Set:** Commander Masters (CMM) #33
- **Rarity:** Uncommon
- **Artist:** Jesper Ejsing

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `not_legal` | Pioneer: `not_legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2020-11-10)* If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- *(2020-11-10)* An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- *(2020-11-10)* Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- *(2020-11-10)* Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- *(2020-11-10)* If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- *(2020-11-10)* You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.