---
name: "Lindblum, Industrial Regency // Mage Siege"
mana_cost: "{2}{R}"
cmc: 0
type_line: "Land — Town // Instant — Adventure"
colors: []
color_identity: ["R"]
keywords: []
set: "FIN"
set_name: "Final Fantasy"
collector_number: "285"
rarity: "rare"
artist: "Piotr Dura"
oracle_id: "4cc014f3-05e0-442e-9dee-03eab1aa65a3"
canonical_url: "https://avascry.com/printing/lindblum-industrial-regency-mage-siege-fin"
legalities:
  commander: "legal"
  standard: "legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Lindblum, Industrial Regency // Mage Siege
- **Mana Cost:** `{2}{R}` (CMC: 0)
- **Type:** Land — Town // Instant — Adventure

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Value Town // Take a Trip to...](/printing/value-town-take-a-trip-to-mb2.md) — Land — Town // Sorcery — Adventure
2. [Midgar, City of Mako // Reactor Raid](/printing/midgar-city-of-mako-reactor-raid-fin.md) — Land — Town // Sorcery — Adventure
3. [Ishgard, the Holy See // Faith & Grief](/printing/ishgard-the-holy-see-faith-grief-fin.md) — Land — Town // Sorcery — Adventure
4. [Rabanastre, Royal City](/printing/rabanastre-royal-city-fin.md) — Land — Town
5. [Zanarkand, Ancient Metropolis // Lasting Fayth](/printing/zanarkand-ancient-metropolis-lasting-fayth-fin.md) — Land — Town // Sorcery — Adventure
6. [Silundi Vision // Silundi Isle](/printing/silundi-vision-silundi-isle-znr.md) — Instant // Land

## Printing Details
- **Set:** Final Fantasy (FIN) #285
- **Rarity:** Rare
- **Artist:** Piotr Dura

## Format Legalities
Commander: `legal` | Standard: `legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2025-06-06)* You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
- *(2025-06-06)* The Wizard token's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- *(2025-06-06)* If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
- *(2025-06-06)* Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
- *(2025-06-06)* If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
- *(2025-06-06)* If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.