---
name: "Neheb, the Eternal"
mana_cost: "{3}{R}{R}"
cmc: 5
type_line: "Legendary Creature — Zombie Minotaur Warrior"
colors: []
color_identity: ["R"]
keywords: ["Afflict"]
set: "MKC"
set_name: "Murders at Karlov Manor Commander"
collector_number: "158"
rarity: "mythic"
artist: "Chris Rahn"
oracle_id: "b0d3fd57-1420-4dd1-8410-9d659655287f"
canonical_url: "https://avascry.com/printing/neheb-the-eternal-mkc"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Neheb, the Eternal
- **Mana Cost:** `{3}{R}{R}` (CMC: 5)
- **Type:** Legendary Creature — Zombie Minotaur Warrior
- **Keywords:** Afflict

## Oracle Text
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

## Top 4096-Dim Neural Synergies
1. [Manticore Eternal](/printing/manticore-eternal-hou.md) — Creature — Zombie Manticore
2. [Frontline Devastator](/printing/frontline-devastator-hou.md) — Creature — Zombie Minotaur Warrior
3. [Khenra Eternal](/printing/khenra-eternal-hou.md) — Creature — Zombie Jackal Warrior
4. [Lost Monarch of Ifnir](/printing/lost-monarch-of-ifnir-drc.md) — Creature — Zombie Noble
5. [Ammit Eternal](/printing/ammit-eternal-hou.md) — Creature — Zombie Crocodile Demon
6. [Neheb, Dreadhorde Champion](/printing/neheb-dreadhorde-champion-dmc.md) — Legendary Creature — Zombie Minotaur Warrior

## Printing Details
- **Set:** Murders at Karlov Manor Commander (MKC) #158
- **Rarity:** Mythic
- **Artist:** Chris Rahn

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2017-07-14)* If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
- *(2017-07-14)* Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
- *(2017-07-14)* If multiple creatures block a creature with afflict, afflict triggers only once.
- *(2017-07-14)* Afflict causes the defending player to lose life; it's not damage or combat damage.
- *(2017-07-14)* Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
- *(2017-07-14)* You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.