---
name: "Nesting Grounds"
mana_cost: "N/A"
cmc: 0
type_line: "Land"
colors: []
color_identity: []
keywords: []
set: "ECC"
set_name: "Lorwyn Eclipsed Commander"
collector_number: "155"
rarity: "rare"
artist: "Yeong-Hao Han"
oracle_id: "d27bb97d-286b-4947-8d7b-443e4df93319"
canonical_url: "https://avascry.com/printing/nesting-grounds-ecc"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "not_legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Nesting Grounds
- **Mana Cost:** `N/A` (CMC: 0)
- **Type:** Land

## Oracle Text
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

## Top 4096-Dim Neural Synergies
1. [Giant Fan](/printing/giant-fan-ugl.md) — Artifact
2. [Fate Transfer](/printing/fate-transfer-shm.md) — Instant
3. [Bioshift](/printing/bioshift-gtc.md) — Instant
4. [Crawling Barrens](/printing/crawling-barrens-fdn.md) — Land
5. [Resourceful Defense](/printing/resourceful-defense-eoc.md) — Enchantment
6. [Grasping Dunes](/printing/grasping-dunes-akh.md) — Land — Desert

## Printing Details
- **Set:** Lorwyn Eclipsed Commander (ECC) #155
- **Rarity:** Rare
- **Artist:** Yeong-Hao Han

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `not_legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2020-04-17)* You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
- *(2020-04-17)* If either permanent becomes an illegal target, no counter is removed or put.
- *(2020-04-17)* The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
- *(2020-04-17)* To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.