---
name: "Out of Time"
mana_cost: "{1}{W}{W}"
cmc: 3
type_line: "Enchantment"
colors: []
color_identity: ["W"]
keywords: ["Vanishing"]
set: "PMH2"
set_name: "Modern Horizons 2 Promos"
collector_number: "23s"
rarity: "rare"
artist: "Tobias Kwan"
oracle_id: "8491de1e-dc37-4a89-b4f7-56a2c668f0fc"
canonical_url: "https://avascry.com/printing/out-of-time-pmh2"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "not_legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Out of Time
- **Mana Cost:** `{1}{W}{W}` (CMC: 3)
- **Type:** Enchantment
- **Keywords:** Vanishing

## Oracle Text
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

## Top 4096-Dim Neural Synergies
1. [Crack in Time](/printing/crack-in-time-who.md) — Enchantment
2. [Vanishing](/printing/vanishing-vis.md) — Enchantment — Aura
3. [Lost Auramancers](/printing/lost-auramancers-tsr.md) — Creature — Human Wizard
4. [Oubliette](/printing/oubliette-2xm.md) — Enchantment
5. [Time and Tide](/printing/time-and-tide-vis.md) — Instant
6. [The Moment](/printing/the-moment-who.md) — Legendary Artifact

## Printing Details
- **Set:** Modern Horizons 2 Promos (PMH2) #23s
- **Rarity:** Rare
- **Artist:** Tobias Kwan
- **Total Printings:** 10 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `not_legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2021-06-18)* If there are no creatures on the battlefield when Out of Time's triggered ability resolves, nothing phases out and Out of Time won't get any time counters. It will remain on the battlefield and won't be sacrificed, since the last time counter will never be removed.
- *(2021-06-18)* While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
- *(2021-06-18)* If Out of Time leaves the battlefield before its enter the battlefield trigger resolves, creatures will untap, but they won't phase out.
- *(2021-06-18)* Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banisher Priest, won't happen when a permanent phases out.
- *(2021-06-18)* Choices made for permanents as they entered the battlefield are remembered when they phase in.
- *(2021-06-18)* Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.