---
name: "Part the Waterveil"
mana_cost: "{4}{U}{U}"
cmc: 6
type_line: "Sorcery"
colors: []
color_identity: ["U"]
keywords: ["Awaken"]
set: "PBFZ"
set_name: "Battle for Zendikar Promos"
collector_number: "80s"
rarity: "mythic"
artist: "Titus Lunter"
oracle_id: "54dd35ee-6f89-460d-9370-72bc3fa6840a"
canonical_url: "https://avascry.com/printing/part-the-waterveil-pbfz"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Part the Waterveil
- **Mana Cost:** `{4}{U}{U}` (CMC: 6)
- **Type:** Sorcery
- **Keywords:** Awaken

## Oracle Text
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

## Top 4096-Dim Neural Synergies
1. [Rush of Ice](/printing/rush-of-ice-bfz.md) — Sorcery
2. [Roil Spout](/printing/roil-spout-bfz.md) — Sorcery
3. [Clutch of Currents](/printing/clutch-of-currents-bfz.md) — Sorcery
4. [Magosi, the Waterveil](/printing/magosi-the-waterveil-zen.md) — Land
5. [Sheer Drop](/printing/sheer-drop-bfz.md) — Sorcery
6. [Scatter to the Winds](/printing/scatter-to-the-winds-bfz.md) — Instant

## Printing Details
- **Set:** Battle for Zendikar Promos (PBFZ) #80s
- **Rarity:** Mythic
- **Artist:** Titus Lunter
- **Total Printings:** 4 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2015-08-25)* If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
- *(2015-08-25)* Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
- *(2015-08-25)* The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
- *(2015-08-25)* If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
- *(2015-08-25)* You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.
- *(2015-08-25)* Exiling Part the Waterveil is part of its effect. If Part the Waterveil doesn’t resolve, including if it was cast for its awaken cost and the land you control became an illegal target, it will be put into its owner’s graveyard.