---
name: "Questing Druid // Seek the Beast"
mana_cost: "{1}{G} // {1}{R}"
cmc: 2
type_line: "Creature — Human Druid // Instant — Adventure"
colors: []
color_identity: ["G", "R"]
keywords: []
set: "SLP"
set_name: "Secret Lair Promo"
collector_number: "38"
rarity: "rare"
artist: "Jason A. Engle"
oracle_id: "555df32f-f8e9-49af-bc4a-1194ea325a97"
canonical_url: "https://avascry.com/printing/questing-druid-seek-the-beast-slp"
legalities:
  commander: "legal"
  standard: "legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Questing Druid // Seek the Beast
- **Mana Cost:** `{1}{G} // {1}{R}` (CMC: 2)
- **Type:** Creature — Human Druid // Instant — Adventure

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Woodland Druid](/printing/woodland-druid-ody.md) — Creature — Human Druid
2. [Somberwald Sage](/printing/somberwald-sage-inr.md) — Creature — Human Druid
3. [Humble Naturalist](/printing/humble-naturalist-iko.md) — Creature — Human Druid
4. [Rosethorn Acolyte // Seasonal Ritual](/printing/rosethorn-acolyte-seasonal-ritual-eld.md) — Creature — Elf Druid // Sorcery — Adventure
5. [Brightcap Badger // Fungus Frolic](/printing/brightcap-badger-fungus-frolic-blc.md) — Creature — Badger Druid // Instant — Adventure
6. [Great Forest Druid](/printing/great-forest-druid-ecl.md) — Creature — Treefolk Druid

## Printing Details
- **Set:** Secret Lair Promo (SLP) #38
- **Rarity:** Rare
- **Artist:** Jason A. Engle
- **Total Printings:** 5 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2023-09-01)* When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- *(2023-09-01)* An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
- *(2023-09-01)* If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
- *(2023-09-01)* If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
- *(2023-09-01)* If you cast a spell that's more than one of the listed colors, Questing Druid's ability still triggers only once.
- *(2023-09-01)* If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.