---
name: "Ripples of Potential"
mana_cost: "{1}{U}"
cmc: 2
type_line: "Instant"
colors: []
color_identity: ["U"]
keywords: ["Proliferate"]
set: "SLD"
set_name: "Secret Lair Drop"
collector_number: "2453"
rarity: "rare"
artist: "Sam Hogg"
oracle_id: "45bcebd0-5e93-4433-b92f-b4c161d04bd6"
canonical_url: "https://avascry.com/printing/ripples-of-potential-sld"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "not_legal"
  pioneer: "not_legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Ripples of Potential
- **Mana Cost:** `{1}{U}` (CMC: 2)
- **Type:** Instant
- **Keywords:** Proliferate

## Oracle Text
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

## Top 4096-Dim Neural Synergies
1. [Reality Ripple](/printing/reality-ripple-mir.md) — Instant
2. [Inexorable Tide](/printing/inexorable-tide-mm2.md) — Enchantment
3. [Fuel for the Cause](/printing/fuel-for-the-cause-mbs.md) — Instant
4. [Brokers Confluence](/printing/brokers-confluence-ncc.md) — Instant
5. [Atomize](/printing/atomize-pip.md) — Instant
6. [Contentious Plan](/printing/contentious-plan-war.md) — Sorcery

## Printing Details
- **Set:** Secret Lair Drop (SLD) #2453
- **Rarity:** Rare
- **Artist:** Sam Hogg
- **Total Printings:** 4 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `not_legal` | Pioneer: `not_legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2023-11-10)* Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
- *(2023-11-10)* Choices made for permanents as they entered the battlefield are remembered even after they phase in.
- *(2023-11-10)* Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
- *(2023-11-10)* As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
- *(2023-11-10)* To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- *(2023-11-10)* If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.