---
name: "Rolling Thunder"
mana_cost: "{X}{R}{R}"
cmc: 2
type_line: "Sorcery"
colors: []
color_identity: ["R"]
keywords: []
set: "GNT"
set_name: "Game Night"
collector_number: "40"
rarity: "uncommon"
artist: "Yohann Schepacz"
oracle_id: "9c47888b-28a5-4c43-9ee4-a9059e3c367d"
canonical_url: "https://avascry.com/printing/rolling-thunder-gnt"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "legal"
  penny: "not_legal"
---

# Rolling Thunder
- **Mana Cost:** `{X}{R}{R}` (CMC: 2)
- **Type:** Sorcery

## Oracle Text
Rolling Thunder deals X damage divided as you choose among any number of targets.

## Top 4096-Dim Neural Synergies
1. [Thunderwave](/printing/thunderwave-clb.md) — Sorcery
2. [Meteor Shower](/printing/meteor-shower-me2.md) — Sorcery
3. [Forked Lightning](/printing/forked-lightning-me3.md) — Sorcery
4. [Sundering Stroke](/printing/sundering-stroke-eld.md) — Sorcery
5. [Crackle with Power](/printing/crackle-with-power-stx.md) — Sorcery
6. [Pyrotechnics](/printing/pyrotechnics-frf.md) — Sorcery

## Printing Details
- **Set:** Game Night (GNT) #40
- **Rarity:** Uncommon
- **Artist:** Yohann Schepacz

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `legal` | Penny: `not_legal`

## Official Rulings
- *(2004-10-04)* If X is 0, you can’t choose any targets.
- *(2015-08-25)* You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
- *(2015-08-25)* If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.
- *(2015-08-25)* If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.