---
name: "Rotted Ones, Lay Siege"
mana_cost: "N/A"
cmc: 0
type_line: "Scheme"
colors: []
color_identity: []
keywords: []
set: "OARC"
set_name: "Archenemy Schemes"
collector_number: "38★"
rarity: "common"
artist: "Steve Prescott"
oracle_id: "5056d7df-aebf-4a2b-b782-05a630302759"
canonical_url: "https://avascry.com/printing/rotted-ones-lay-siege-oarc"
legalities:
  commander: "not_legal"
  standard: "not_legal"
  modern: "not_legal"
  pioneer: "not_legal"
  legacy: "not_legal"
  vintage: "not_legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Rotted Ones, Lay Siege
- **Mana Cost:** `N/A` (CMC: 0)
- **Type:** Scheme

## Oracle Text
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

## Top 4096-Dim Neural Synergies
1. [Ghoulish Procession](/printing/ghoulish-procession-inr.md) — Enchantment
2. [Endless Ranks of the Dead](/printing/endless-ranks-of-the-dead-mic.md) — Enchantment
3. [Shepherd of Rot](/printing/shepherd-of-rot-hop.md) — Creature — Zombie Cleric
4. [Sarcomancy](/printing/sarcomancy-tpr.md) — Enchantment
5. [Siege Zombie](/printing/siege-zombie-inr.md) — Creature — Zombie
6. [Ravenous Rotbelly](/printing/ravenous-rotbelly-mic.md) — Creature — Zombie Horror

## Printing Details
- **Set:** Archenemy Schemes (OARC) #38★
- **Rarity:** Common
- **Artist:** Steve Prescott

## Format Legalities
Commander: `not_legal` | Standard: `not_legal` | Modern: `not_legal` | Pioneer: `not_legal` | Legacy: `not_legal` | Vintage: `not_legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2010-06-15)* Each of these Zombies must attack its designated player, not a planeswalker that player controls.
- *(2010-06-15)* If there are multiple combat phases in a turn, each of these Zombies must attack its designated player in each of them that it’s able to.
- *(2010-06-15)* For each Zombie token you put onto the battlefield this way, make sure it’s clear who its designated player is. A token’s designated player won’t change for the rest of the game.
- *(2010-06-15)* If one of these Zombies can’t attack its designated player during any given turn (because that player has left the game, due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost with having that creature attack its designated player, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all.
- *(2010-06-15)* If, during your declare attackers step, one of these Zombies is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.