---
name: "Stensia Masquerade"
mana_cost: "{2}{R}"
cmc: 3
type_line: "Enchantment"
colors: []
color_identity: ["R"]
keywords: ["Madness"]
set: "INR"
set_name: "Innistrad Remastered"
collector_number: "172"
rarity: "uncommon"
artist: "Willian Murai"
oracle_id: "88f5d146-420b-417c-bcf1-fe0e78312a74"
canonical_url: "https://avascry.com/printing/stensia-masquerade-inr"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Stensia Masquerade
- **Mana Cost:** `{2}{R}` (CMC: 3)
- **Type:** Enchantment
- **Keywords:** Madness

## Oracle Text
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

## Top 4096-Dim Neural Synergies
1. [Voldaren Stinger](/printing/voldaren-stinger-mid.md) — Creature — Vampire Warrior
2. [Vampiric Fury](/printing/vampiric-fury-isd.md) — Instant
3. [Bloodmad Vampire](/printing/bloodmad-vampire-inr.md) — Creature — Vampire Berserker
4. [Abandon Reason](/printing/abandon-reason-emn.md) — Instant
5. [Stromkirk Captain](/printing/stromkirk-captain-voc.md) — Creature — Vampire Soldier
6. [Insatiable Gorgers](/printing/insatiable-gorgers-emn.md) — Creature — Vampire Berserker

## Printing Details
- **Set:** Innistrad Remastered (INR) #172
- **Rarity:** Uncommon
- **Artist:** Willian Murai

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2016-04-08)* Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
- *(2022-12-08)* If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
- *(2022-12-08)* If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
- *(2022-12-08)* A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
- *(2022-12-08)* To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
- *(2022-12-08)* If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.