---
name: "Suspicious Stowaway // Seafaring Werewolf"
mana_cost: "N/A"
cmc: 2
type_line: "Creature — Human Rogue Werewolf // Creature — Werewolf"
colors: []
color_identity: ["G", "U"]
keywords: ["Daybound", "Nightbound"]
set: "PMID"
set_name: "Innistrad: Midnight Hunt Promos"
collector_number: "80s"
rarity: "rare"
artist: "Jake Murray"
oracle_id: "da412474-1da8-409b-bd7b-87cbfc239fb0"
canonical_url: "https://avascry.com/printing/suspicious-stowaway-seafaring-werewolf-pmid"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "legal"
---

# Suspicious Stowaway // Seafaring Werewolf
- **Mana Cost:** `N/A` (CMC: 2)
- **Type:** Creature — Human Rogue Werewolf // Creature — Werewolf
- **Keywords:** Daybound, Nightbound

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Shady Traveler // Stalking Predator](/printing/shady-traveler-stalking-predator-mid.md) — Creature — Human Werewolf // Creature — Werewolf
2. [Infestation Expert // Infested Werewolf](/printing/infestation-expert-infested-werewolf-vow.md) — Creature — Human Werewolf // Creature — Werewolf
3. [Fearful Villager // Fearsome Werewolf](/printing/fearful-villager-fearsome-werewolf-vow.md) — Creature — Human Werewolf // Creature — Werewolf
4. [Oakshade Stalker // Moonlit Ambusher](/printing/oakshade-stalker-moonlit-ambusher-vow.md) — Creature — Human Ranger Werewolf // Creature — Werewolf
5. [Hookhand Mariner // Riphook Raider](/printing/hookhand-mariner-riphook-raider-vow.md) — Creature — Human Werewolf // Creature — Werewolf
6. [Baneblade Scoundrel // Baneclaw Marauder](/printing/baneblade-scoundrel-baneclaw-marauder-mid.md) — Creature — Human Rogue Werewolf // Creature — Werewolf

## Printing Details
- **Set:** Innistrad: Midnight Hunt Promos (PMID) #80s
- **Rarity:** Rare
- **Artist:** Jake Murray
- **Total Printings:** 4 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `legal`

## Official Rulings
- *(2021-09-24)* Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- *(2021-09-24)* Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- *(2021-09-24)* If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- *(2021-09-24)* If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- *(2021-09-24)* If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- *(2021-09-24)* Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.