---
name: "T-45 Power Armor"
mana_cost: "{2}"
cmc: 2
type_line: "Artifact — Equipment"
colors: []
color_identity: []
keywords: ["Equip"]
set: "SLD"
set_name: "Secret Lair Drop"
collector_number: "2452"
rarity: "rare"
artist: "JB Casacop"
oracle_id: "370aced9-d8bc-4abe-b648-4c62b5aee5ba"
canonical_url: "https://avascry.com/printing/t-45-power-armor-sld"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "not_legal"
  pioneer: "not_legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# T-45 Power Armor
- **Mana Cost:** `{2}` (CMC: 2)
- **Type:** Artifact — Equipment
- **Keywords:** Equip

## Oracle Text
When this Equipment enters, you get {E}{E} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}

## Top 4096-Dim Neural Synergies
1. [Vulshok Gauntlets](/printing/vulshok-gauntlets-2xm.md) — Artifact — Equipment
2. [Umbral Mantle](/printing/umbral-mantle-shm.md) — Artifact — Equipment
3. [Enormous Energy Blade](/printing/enormous-energy-blade-neo.md) — Artifact — Equipment
4. [Heavy Arbalest](/printing/heavy-arbalest-a25.md) — Artifact — Equipment
5. [Shredder's Armor](/printing/shredders-armor-tmt.md) — Artifact — Equipment
6. [Cement Shoes](/printing/cement-shoes-snc.md) — Artifact — Equipment

## Printing Details
- **Set:** Secret Lair Drop (SLD) #2452
- **Rarity:** Rare
- **Artist:** JB Casacop

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `not_legal` | Pioneer: `not_legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2024-03-08)* Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- *(2024-03-08)* Multiple instances of menace are redundant. The same is true for trample and lifelink.
- *(2024-03-08)* If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- *(2024-03-08)* {E} is the energy symbol. It represents one energy counter.
- *(2024-03-08)* Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- *(2024-03-08)* If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.