---
name: "Wear // Tear"
mana_cost: "{1}{R} // {W}"
cmc: 3
type_line: "Instant // Instant"
colors: []
color_identity: ["R", "W"]
keywords: ["Fuse"]
set: "MOC"
set_name: "March of the Machine Commander"
collector_number: "343"
rarity: "uncommon"
artist: "Ryan Pancoast"
oracle_id: "9842734c-1eac-4509-a731-4c22017ae586"
canonical_url: "https://avascry.com/printing/wear-tear-moc"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "legal"
  pioneer: "legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "not_legal"
  penny: "not_legal"
---

# Wear // Tear
- **Mana Cost:** `{1}{R} // {W}` (CMC: 3)
- **Type:** Instant // Instant
- **Keywords:** Fuse

## Oracle Text
(No Oracle text)

## Top 4096-Dim Neural Synergies
1. [Turn // Burn](/printing/turn-burn-dgm.md) — Instant // Instant
2. [Gallifrey Falls // No More](/printing/gallifrey-falls-no-more-who.md) — Instant // Instant
3. [Ready // Willing](/printing/ready-willing-dgm.md) — Instant // Instant
4. [Protect // Serve](/printing/protect-serve-dgm.md) — Instant // Instant
5. [Fast // Furious](/printing/fast-furious-unk.md) — Instant // Instant
6. [Takesies // Backsies](/printing/takesies-backsies-unk.md) — Instant // Instant

## Printing Details
- **Set:** March of the Machine Commander (MOC) #343
- **Rarity:** Uncommon
- **Artist:** Ryan Pancoast

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `legal` | Pioneer: `legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `not_legal` | Penny: `not_legal`

## Official Rulings
- *(2013-04-15)* You can choose the same object as the target of each half of a fused split spell, if appropriate.
- *(2013-04-15)* If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
- *(2013-04-15)* If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
- *(2013-04-15)* On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
- *(2013-04-15)* When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
- *(2013-04-15)* When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.