---
name: "Wind Sail"
mana_cost: "{1}{U}"
cmc: 2
type_line: "Sorcery"
colors: ["U"]
color_identity: ["U"]
keywords: []
set: "S99"
set_name: "Starter 1999"
collector_number: "62"
rarity: "uncommon"
artist: "Matt Stawicki"
oracle_id: "c7fb6ff0-4555-4bd1-b00d-ba2ed1cb4afc"
canonical_url: "https://avascry.com/printing/wind-sail-s99"
legalities:
  commander: "legal"
  standard: "not_legal"
  modern: "not_legal"
  pioneer: "not_legal"
  legacy: "legal"
  vintage: "legal"
  pauper: "legal"
  penny: "not_legal"
---

# Wind Sail
- **Mana Cost:** `{1}{U}` (CMC: 2)
- **Type:** Sorcery

## Oracle Text
One or two target creatures gain flying until end of turn.

> *It pays to be at home both on the sea and in the sky.*

## Top 4096-Dim Neural Synergies
1. [Sailmonger](/printing/sailmonger-mmq.md) — Creature — Human Monger
2. [Zephyr Charge](/printing/zephyr-charge-m20.md) — Enchantment
3. [Caller of Gales](/printing/caller-of-gales-cn2.md) — Creature — Merfolk Wizard
4. [Vault Skyward](/printing/vault-skyward-som.md) — Instant
5. [Wind Dancer](/printing/wind-dancer-7ed.md) — Creature — Faerie
6. [Jump](/printing/jump-2ed.md) — Instant

## Printing Details
- **Set:** Starter 1999 (S99) #62
- **Rarity:** Uncommon
- **Artist:** Matt Stawicki
- **Total Printings:** 8 across all historical editions

## Format Legalities
Commander: `legal` | Standard: `not_legal` | Modern: `not_legal` | Pioneer: `not_legal` | Legacy: `legal` | Vintage: `legal` | Pauper: `legal` | Penny: `not_legal`