Mill
Water Weird
Card Rules and Details
Card Type: Creature — Elemental Weird
Mana Cost: {3}{U}
Power and Toughness: 3/4
Oracle Rules Text: Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.
Set: Alchemy Horizons: Baldur's Gate (#41), Rarity: Common, Artist: Brent Hollowell
Creature
Blue
Common
Historical Printings & Sets (1)
1 Languages
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